Analyzing
the Reality Effect in Dogma Films
Peter
Wuss
A certain challenge for
contemporary film theory is presented by the fact that recent Scandinavian film
production, especially the works of those Danish filmmakers associated with the
well-known Dogma ’95 manifesto, has attracted considerable attention among
cineastes. The fascination with these films cannot be explained simply by their
contents, for instance that they show contradictory and often emotional forms
of spontaneous behavior. Instead, it seems to rest in the particular appeal, as
difficult as it is to define, that emanates from the discovery or renewal of
specific cinematic forms that are being used in these films to portray fine
nuances in human emotions and actions. Certain distinctive forms of cinematic
representation that had long been neglected are now suddenly in the center of
attention and demand a more exact explanation. What at first glance seems to be
just an unconventional form of filmmaking, characterized by the forced use of handheld
cameras, proves on closer inspection to have important consequences for the
movies as a whole: the camera does not just tell a story, but rather the
actions it captures visually gain a value of their own, without which it is
difficult to understand the story. It is largely by means
of these cinematic methods that viewers
are moved emotionally, that they experience the particular excitement of the
films. These methods also cause certain moments and details of life as they are
shown in the films to appear exceptionally true and genuine. An intensive
impression of authenticity is created, which - even if often only for fleeting
and transient moments - does cause the viewer to believe the most unlikely
things about the characters on the screen and willingly follow them in
situations he or she would not accept in everyday life. This so-called reality effect or impression of authenticity is a peculiarity of film reception, or,
more broadly, of the processes of reception of audiovisual media. In general, however,
it is nothing really new in theory or practice. There have often been individual and group styles of film
that have attempted to capture parts of life realistically. Interest in the
reality effect has been articulated in connection with a concept of realism
that seems particularly relevant to cinematic representation, even if it has
also been claimed by other forms of art. Siegfried Kracauer's (1961) concept of the "redemption of
physical reality" in film art, seems to confirm the reality effect by
having stressed five strong affinities of the medium which describe the
essential properties of a realistic filmic expression. The terms Kracauer uses
for these affinities are well known: "unposed reality",
"coincidence", "endlessness", "uncertainty" and
"flow of life". Such characteristics can be identified in the formal
aspects of neo-realism, for example. Artistic programs such as those formulated
by Rossellini or Zavattini clearly prove this. Furthermore, the fiction films
influenced by cinéma vérité, for example the documentary style in Eastern
European fiction films in the sixties, tended toward a similar understanding of
the reality effect (cf. Wuss 1998). Therefore, there has been and still is a tendency among
filmmakers, critics, and film theorists to connect the reality effect to a
certain canon of film forms which are linked with the concept of realism and
show stylistic similarities to documentaries. Even the Dogma manifesto signed
on March 13, 1995, despite its humor,
nevertheless, pursues professional intentions and shows a remarkable
resemblance to the programs of action of earlier documentary styles. The paper
with the signatures of Lars von Trier, Kristian Levering, Thomas Vinterberg and
Sören Kragh Jacobsen gives such rules as: 1) All shooting must take place on
the original set. 2) The sound may not be produced independently of the image.
3) Only handheld cameras are to be used. 4) Special lighting for color sets is
forbidden. 5) Optical gimmicks must be
refused. 6) Any gratuitous action is to
be rejected. 7) The films must take
place in the here and now. 8) Genre
films should be avoided. Despite similarities
with earlier movements, the Dogma films are conceived differently from previous
films. The reality effect appeared in a relatively dominant and pure form in
the discussions around the middle of the century. In this way, it fused with
other stylistic components into a homogenous, inseparable unity and caused the
films of the movements I mentioned to approach the form and effects of
documentary film quite closely. In the current films, however, there is little
to be seen of this earlier documentary impulse. Instead, the Danish films tend
to foreground their fictionality and artificiality. Von Trier’s works, Breaking
the Waves (a kind of predecessor of the Dogma films) and Idioteren
(The
Idiots), as well as Vinterberg’s Festen (The Celebration) which I
am using here to stand for the whole movement, do offer exact observations of
life that are astonishing in their verisimilitude, but these are combined with
obviously fictional worlds of an equally astonishing irreality. Thus the
impression of authenticity is fractured or modified. Instead of trying to
create an attitude of distanced observation in the audience, the camera now
provokes a permanent inner agitation. Instead of leading to contemplation, it
stimulates hectic attempts to find some orientation. Can a reality effect
come into being under such conditions? Christian Metz responded unequivocally
in a similar context: “The impression of reality is a component both of realism
and of the fantastic in film content.” (1972, 61). Even if one might be glad to
agree with this opinion, it is difficult to prove it scientifically, since even
identifying the phenomenon empirically is problematic. It is methodically
difficult to isolate the reality effect from the rest of the complex of
cinematic effects, but that would be necessary to objectify it and evaluate it
psychologically. There are productive approaches working in this direction,
however, which I can use as a basis for my thoughts here. In this paper I will
apply a cognitive psychological approach to help explain the general way in
which the impression of authenticity functions and to identify the innovative
contribution of the Dogma films to the development of the reality effect. Cinematic Viewing and James Gibson’s Theory of
Invariance Detection. Technically, film’s
particular quality of representation is based upon the fact that moving
pictures capture particular portions of the optical array of physical nature
and retain them on the film strip so that they can be reproduced and
experienced again in real time. Bazin expressed this idea and the director
Tarkovsky picked up Bazin’s idea in speaking about the “sealed time” of the
film. He found that this new aesthetic device thus provided people “a matrix of
real time” (Tarkovsky, 1989, 76). Tarkovsky writes:
“According to its nature, the cinematic image is an observation of details of
life that are located in time, that are organized according to life itself and
its laws of time.” (74). The connection between the observed details of life and the time frame
in which they are shown, which filmmakers see as crucial to film comprehension,
also plays a central role in the work of the psychologist James J. Gibson. In
his book, The Ecological Approach to Visual Perception (1979), which
includes a short chapter on film, Gibson links the principles of the perception
of actions to the discovery of invariance in reality and applies them to the
interpretation of film reception. Gibson views perception
as an extraction or “pick up” of information. This is conceived in terms of a
continuous process, as a form of human activity that continues life-long. The
perceiving person picks structural invariants out of the flow of stimuli in
reality. In this way, Gibson’s theory of visual perception becomes something of
a “theory of invariance detection"” (1979, 249), whereby the observation
of reality is tied to the matrix of time. Within a mathematical
context, “An invariant is understood as any function, number, or quality, which
remains unchanged, or invariant, during certain transformations or more
generally during operations” (Gellert/ Kästner/ Neuber 1977, 261). This
elementary concept is also highly meaningful for psychology and epistemology,
since ( in that they are defined by homomorphy, that is, the constancy of
differing structures) invariants provide a methodological approach to objectify
their operation in mental processes as well. This applies to the perception of
film, too. According to Gibson, images, including the images of film, open a
kind of second-hand knowledge. Here, too, invariants are extracted from the
flow of optical information. In fact, Gibson views the moving images of film
and the perception of courses of events as a primary form of pictorial
representation, whereas the static, stopped images of photography or painting
are to be seen as special cases. In 1966, Gunnar Johansson had already drawn
our attention to the important difference between "static percepts"
and "event percepts" and pointed out that the visual event percepts
are the most frequent ones in our every day life. In the development of
vertebrates, event percepts are the most elementary and fundamental as well.
Thus, for humans needing to orient themselves to a world which is in motion,
the experience of event percepts is the "normal case" of perception.
The cinema takes up this normal case and models it through its technological
medium and thereby realizes specific invariance detection. According to Gibson, in
receiving the information provided by the environment, people instrumentally
adapt to its invariants without having to link all the constants and variables
analytically to each other. Gibson writes: In the case of the persisting thing, I suggest, the perceptual system
simply extracts the invariants from the flowing array; it resonates
to the invariant structure or is
attuned to it. In the case of
substantially distinct things, I venture, the perceptual system must abstract
the invariants. The former process seems
to be simpler than the latter, more nearly automatic. The latter process has been interpreted to
imply an intellectual act of lifting out something that is mental from a
collection of objects that are physical, of forming an abstract concept from
concrete percepts, but that is very dubious.
Abstraction is invariance detection across objects. But the invariant is only a similarity, not a
persistence. (1979, 249). If perception reacts in
this way to invariance, it reacts to change with perceptual learning. The
balance of change and endurance is of fundamental importance to cinematic
perception, since each shot fixes and conserves certain amounts of information
that contain moments of both variation and constancy. Thus whole complexes of
relationships remain constant during perceptual interactions. They are
perceived along with everything else, but require no new learning. Attention is
directed to what is new and tends to concentrate on changes and divergences. "The essence of perceiving is
discriminating" (Gibson 1979, 249). At these points perceptual learning
begins, which Gibson refers to as a “continuous practice” that “purposefully
directs attention to the information contained in the stimuli” (1973, 329). The technical
apparatuses of audiovisual media, particularly the camera, support this process
in a specific way. They fix invariants and select certain portions of the
spectrum of stimuli that reality provides. The technology of cinema has been
able to capture these visual and auditory parts of reality in minute detail.
What is produced, however, are copies of the original stimuli, not a complete
copy of life. Because their technology works in a selective way in reproducing
reality, the cinematic apparatuses reduce the portrayal to certain portions,
and thus change the processing of information as a whole. This reduction,
however, causes some configurations of stimuli to be perceived particularly
intensely, probably because the perceptual learning initiated by new invariants
also activates the sensory apparatus. Many filmmakers use the
fact that films are able to present viewers with partially unchanged, but
second-hand sensory impressions of reality as the point of departure for their
artistic endeavors. This is the case for many documentary filmmakers, for most
representatives of the documentary style of fictional film, and also for
Tarkovsky and the Dogma group. It is no coincidence that von Trier watched
Tarkovsky’s The Mirror some twenty or thirty times (cf von Trier 1998,
187). The particular possibilities of working with “sealed time” as a form of
composition were of greatest interest to him too. Because elements of
real life, as Tarkovsky emphasizes, remain in their proper temporal relations within
individual shots, the medium of film allows viewers to observe or discover
aspects of reality that would be difficult to notice otherwise. Furthermore,
the perceptual effort required leads to a stronger involvement. In the thirties, Walter Benjamin (1969,
235) wrote: "Fifty years ago, a slip of the tongue passed more or less
unnoticed. Only exceptionally may such a slip have revealed dimensions of depth
in a conversation which had seemed to be taking its course on the surface.
Since the Psychopathology of Everyday
Life things have changed. This book isolated and made analyzable things
which had heretofore floated along unnoticed in the broad stream of perception.
For the entire spectrum of optical, and now also acoustical, perception the
film has brought about a similar deepening of apperception.." Film has delved ever
deeper into the possibilities of extending perception through the technical
capacity of the medium to isolate invariants. For contemporaries of the
Lumières, it appeared to be an attraction because it could show the “ripple of
the leaves stirred by the wind wind” (Kracauer 1961, IX). Later on, it was
“unvoluntary gestures, and other fleeting impressions” (ibid.), which
film suddenly made conscious. Precise observation of
such apparently unintended gestures and spontaneous expressions also plays a
major role in the new Scandinavian films. However, these are presented to the
viewers in the context of conflicting behavior as an act of the intentional
extraction of invariants. For example, in Breaking the Waves we observe the
protagonist as she tries to live her life in an emotionally honest way and
remain open for love, despite the bigoted environment around her. The same
pattern of behavior is repeated again and again in slight variations: the
desire to do good and the readiness to make any sacrifice for love. When, in
the course of the story, her naive unconditionality turns into blind surrender
to an obsession and makes her into a borderline mental case, this reveals a
contradictory aspect of behavior to be an invariant in a way that had never
before been shown on screen or made publicly conscious. Here, the camera
discovers a perceptual invariant in Gibson’s sense, and it does so, by the way,
by employing unusual formal devices that I will discuss later. Thomas Vinterberg’s The
Celebration shows a strange form of group behavior: at a patriarchal
hotel owner’s birthday party, the toast that his son proposes to him reveals to
the guests that he used to molest his children sexually. Although this fact is
revealed several times, the guests ignore it. Here again, the film turns an
invariant of behavior into a perceptual invariant. Finally, in von Trier’s The
Idiots, young people from a good background imitate the behavior of the
mentally handicapped, thus provoking confrontations both with society and their
own way of life. Here once gain, a specific form of contradictory behavior
becomes evident through the extraction of invariants. In each case, perceptual
learning occurs in the viewers, even if it involves much more complicated
patterns of stimuli than those Gibson describes. Still, it works in an
analogous way. If I draw on Gibson’s
ideas here, I should mention that in fact it is an approach that has been
elaborated by Anderson (1996). With its
integrative ideas, Anderson's approach has addressed some of the facets of
Gibson’s thought that have been variously criticized (cf. J. D. Anderson 1996,
19ff. and P. Ohler 1990, 1991). Perception is not seen as limited to an
immediate interaction between the environment and the perceptual system, but is
also situated within hierarchical cognitive processes as well as within
biological evolution and its phylogenetic and ontogenetic dimensions. Gibson
chose an ecological strategy that assumed that psychologically relevant
phenomena could better be described using ecological concepts borrowed from
biology, rather than those of traditional physics, since organisms and
environment are inseparable. This meant that perception was to be understood as
a form of interaction. However, for Gibson, perception remained an immediate
form of interaction, which required neither mediation nor interpretation. Therefore, concepts
such as mental representation play no role in his theory. Memory is also not
explicitly mentioned, even though his understanding of the reception of
information through changes in stimuli does involve a relationship of change
and constancy, which seems to imply some form of internal representation or
memory. And as Anderson has shown, Gibson’s understanding of the extraction of
invariants is not inconsistent with Ulric Neisser’s perceptual cycle or with
David Marr’s Computational Theory. Perhaps we should
re-evaluate Gibson’s theory with its paradoxical gaps and view him as a
transitional figure between traditional theory and a form of mid-range
model-building. Gibson was able to view many things with inexorable exactitude
because he just as inexorably pushed other things to the periphery of his
attention. In the context of traditional psychological theories, which aimed at
closure and consistency, an approach like that was seen as unacceptable. From
the perspective of model-building processes, which are always limited, such
abstraction need not necessarily be seen as one-sided, but can be viewed in
terms of its usefulness as a model, as a tool to gain information. Modeling the Reality Effect It is important that
the integration of perceptual processes in more comprehensive systems be
treated not just on the level of perception. It is also important to view
unconscious processes of perception as closely connected to conscious processes
of thought. Furthermore, they must be conceived in close relation to the
production of cultural stereotypes. That is important in order to understand
film reception in general, but more specifically in order to grasp the dynamics
of the reality effect. The reality effect has
to do with the way viewers experience how a certain appearance of reality, cast
on the screen by a film, becomes intensely conscious. What is shown then
appears extremely authentic and close to life.
Sometimes you even have the impression that you could never perceive it
so clearly in real life. Surely it is
the transition from sensory apprehension to consciousness, which gives the
viewer the opportunity to see such appearances at once more analytically and
more emotionally. In order to examine
this inner dynamic, it makes sense to understand the information processing in
the film experience as a phasic one, i.e., not as homogenous and equal, but
rather as an adaptive learning process developing on different levels. A film does not merely depict concrete
events: the events are also a product of an artistic abstraction deployed upon
the material, which transforms and focuses it in a particular manner and is a
product of cognitive schema formation, which has taken place in the filmakers
own mind. When I speak here of
schemata formation, I suggest that one must reconsider the entire term and in
particular its previously somewhat monolithic nature; I argue therefore for a
more differentiated model. Rumelhart (1980, 34), who aptly defined cognitive
schemata as "data structures for representing the generic concepts stored
in memory" , also pointed out that "schema represent knowledge at all
levels of abstraction" (Rumelhart / Orthony 1977, 40). In the works
of George Mandler (1984, 112) you can find similar positions. The epistomological
approach makes a distinction between levels of abstraction, as evidenced in its
division of the formation of invariants in our cognitive apparatus into three
levels of abstraction: 1) on the level
of perception, 2) on the level of thought (based on concepts), and 3) on the
level of complex motive (based, for instance, on moral norms) (cf. Klaus 1966,
65). Accordingly, it is useful to attempt to identify the corresponding
processes of schemata formation in the realm of film analysis, if one wants to
describe the nature of an entire work as stimulus configuration. The processing
of information operates along one of three different paths, depending on
whether: 1) the external structure caught on film is to be appropriated by the
viewer's internal model in the context of his own perceptual formation of
invariants; 2) the external structure has already had a sufficient mental
representation so that it can already submit itself to thought; or 3) its shape
has long since been formed into a stereotype by communicative use. It is along these lines
of differentiation that three types of filmic structures may be distinguished,
each corresponding to a different phase in the formation of schemata: 1) perception-based
structures; 2) conception-based
structures; 3) stereotype-based
structures. Any given film may be reproduced in an approximate manner through the
description of a net of structural relationships, which include, potentially,
each of these three types. These three types of filmic structures differ
according to their respective combination of conspicuousness, degree of
consciousness, semantic stability, the manner in which they are retained in
memory and the learning strategies employed in the process of reception, but
most of all according to their strategies regarding the principle of
repetition. Perception-bases structures require constant repetition throughout
the entire work, while conception-bases structures usually do not require this
same degree of repetition and often appear only a single time in a film.
Stereotype-based structures depend on the intertextual repetition of the same
form in many different works within the same cultural context. The various
structures each interact with one another, and thus together form the content
of the whole of the work, or, in other words, each has a semantic function.
Perception, conception and stereotype-based filmic structures are involved in
the construction of meaning, and they also lead to specific narrational
structures, i.e. topic lines, causal chains and narrational stereotypes.
According to the dominant role of one of these components, there are different
narrative modes, for instance: episodic form, plot stories, canonical stories
of genres (Cf. Wuss 1993, 1996, 2000). The model not only
helps to describe structural relationships, but also to represent the dynamic
transitions between levels and the corresponding effects. The transition from
perceptual to conceptual structures is probably most relevant for the reality
effect. Ulric Neisser, whose theory of perception is fully compatible with
Gibson’s (cf. J. D. Anderson 1996), pointed out that perceptive schemas are subjected
to dynamic developments within a cycle of perception: "Schemata develop
with experience. Information pick up is crude and inefficient at first, as are
the perceptual explorations by which the cycle is continued. Only through
perceptual learning do we become able to perceive progressively more subtle
aspects of the environment. The schema that exist at any given moment are the
product of a particular history as well as the ongoing cycle itself"
(Neisser 1976, 64f). The realization that
perceptually guided structures can be made noticeable through cyclical
repetition and in this way become consciously received and conceptualized, when
applied to the reality effect of film, leads to the hypothesis that the same
thing happens to at first hardly noticeable invariant structures in film, too.
The reality effect probably characterizes phases in which one level of
abstraction turns into another, for example the transition from perceptual to
conceptual structures or the conscious re-discovery of stereotype structures
that had dropped down into the unconscious. Such turning points
arise from the interaction between what is currently being shown and what the
viewer has previously stored in his or her memory. Psychological activity or
cognitive work is necessary for this to occur. That may explain why reality
effects are felt to be significant, to be an attractive stimulus that can be
meaningful and emotional at once. What Mukarovsky
fittingly referred to as the “semantic gesture” can certainly be found in very
different areas of life. In the early days of the movies, elementary movements
of nature captivated the audiences when they were shown repeatedly. Later on,
human expressions, from the simplest to highly complex patterns of behavior,
came to be ever more important. Conditions for the Reality Effect
The reality effect is
thus never simply a cinematic structure per se, but rather always the result of
psychological activity on the part of the viewer, for instance the effort of
perception necessitated by the interaction of the film form and the viewer’s
internalized models. Dziga Vertov, who made decisive steps in regard to both the theory and
practice of the reality effect, wrote: “Mayakovski is the Kino-Eye. He sees
things the eye does not.” (1960, 54). He emphasizes here that there is an
additional effort that must be made in advance of the specific form of
documentary called “Kino-Eye.” Rolf Richter (1964, 1003) interpreted Vertov’s
statement with the words, “[…] authenticity is the result, not the point of departure
of the artistic experience.” Richter continues: "Out of the merely
apparent familiarity comes a true one. A creative process of appropriation
takes place. We go behind the outward nature of things. The film reveals
certain structures, it generalizes, hence it can not be identical with
reality." In this way is " the authenticity the result of our work in
the experience of art, i.e., we formulate our own relationship to the world
represented on the screen as - we think - a relationship to the real world"
(1964, 1003). The creative work of
the spectator is to a large degree a cognitive one, which is accomplished
largely by means of the construction of perceptual invariants. It makes certain
aspects of occurrences more conscious and helps to conceptualize them. This
leads to the impression that only the medium of film can let one see certain
portions of reality with this clarity and certainty for the first time. Active
participation on the part of the viewer is therefore a necessary prerequisite
for the effect to occur. That means, even if the cinematic techniques create
representations of the natural world that help the viewer to select and retain
patterns of stimuli, these techniques do not automatically lead to a reality
effect. Furthermore, it is not a necessary result of particular objects of
representation or their characteristics, such as moments of reality that seem
unposed and coincidental. There are other
conditions that must be met along with the technical prerequisites if the
reality effect is to be produced: An
important compositional and dramaturgical condition is that those moments of
life that are to be made conspicuous and conscious must be presented tersely,
but at the same time must be presented to the viewers through multiple repetitions.
Terseness can often be achieved when the film images capture contradictory
moments of what is shown, a subtle field of conflicts, such as minimal actions
or behavior of the characters. The principle of repetition, which keeps the
cycle of perception active, is often an episodic, open form of narration, which
causes the important invariant structures to be repeated in certain intervals.
This can be reinforced by principles of montage, such as appear in the
so-called distance montage (cf. Peleshian 1989). The required perceptual
learning does not occur unless there is such an organization of the invariants
being shown. The three Danish films
all utilize the intratextual repetition of recurrent forms, or, to be more
exact, of certain invariant behavior patterns. Along with the conflict-oriented
behavior already mentioned, which is written into the script and becomes an
effective part of the narrative in the form of sequences of topics, the actors
also always show similar spontaneous reactions, which result from their
improvisation and which vary the semantic gesture of the film as a whole. In Breaking
the Waves, even the fickle weather of the Scottish Isle of Skye where
most of the outside shots were taken played a role, in that unplanned changes
in light and wind visually embodied the theme of restlessness. A further important
condition is connected to contents and cultural developments. It is not enough
that certain invariants be isolated from reality and composed into a structure.
In addition, it is crucial that the cinematic observations of life also have an
innovative character for the viewers. They must bring new insights, which
revise, extend or differentiate the pre-existing view of the world. If such
observations relate to behavior patterns of the characters that are already
familiar from other films, perceptual learning is unnecessary. The phenomena
are already conceptualized, often even stereotyped, since the stimuli have lost
their edge through overuse. Thus it always depends on pointing the camera at
phenomena that are new or can be seen in a new, perhaps more differentiated or
complex, way. Furthermore, the circumstances shown must also be relevant to
understanding the story and characters. Antonioni produced an impression of
authenticity in the 60’s when he disclosed certain emotional deficiencies in
his characters and through repetition made them into noticeable invariants. The
Danish films present new, more pronounced forms of such disorders. These films
do not just present critical observations of human behavior, but rather show a
borderline syndrome of the entire society. Vinterberg (1999) describes the
conflict situation in the behavior of his characters so: "When something
terrible happens in my film and the evil comes at last to light, the people´s
only reaction is: "Let's have a coffee!" That is cynical. The "good
nature" serves often for hindering social explosions or for
suppressing truth. Even the son in The Celebration is using the means
of good nature. When the father is expelled finally from the family, the
others, smiling, continue in having their breakfast. So they kill him
definitely." Lars von Trier
describes the paradox on which the behaviors of the protagonists in Breaking
the Waves is founded: "For a long time I have been wanting to
conceive a film in which all driving forces are 'good'. In the film there
should only be 'good', but since the 'good' is misunderstood or confused with
something else, because it is such a rare thing for us to meet, tensions
arise....Bess is fooled; she is doing 'good' for him. He is doing 'good' for
her. Nobody is forcing anybody. They both act from their will to do
'good'....By trying to save her, he loses her. By doing 'good'! By trying to
save him, by doing 'good' , the world that she loved turned against
her."(1996, 20ff) The reality effect is not
an isolated phenomenon of perception, but instead becomes effectual within a
feedback process that links the individual work and its innovative observations
to the entire media culture. A material and technical dimension thus joins the
dimension of content. Spectators watch many films and TV shows, and in doing so
come to accumulate knowledge about how media deal with reality. In the early
years of the movies, it was enough just to realize that film could reproduce
basic physical processes of motion, for instance the rhythm of a train trip.
Now, if it is to appear authentic, the cinema must reveal the smallest
psychological changes in the protagonists by means of minimal physical
movements. Therefore it is no wonder that film delves ever deeper into the
private sphere of people, as these three examples show. Since the audience is
involved in what seems to be a permanent cultural process of learning, its
demands on the technical standards grow continuously. Thus it is often
necessary for a filmmaker to make use of the newest recording and reproduction
technology to capture the details of real life effectively. In this way, the
new technical capacities of cinéma vérité and Direct Cinema provided important impulses
for the creation of a new culture of observation in the fiction film,
particularly the Eastern European documentary style of fiction film, in their
use of the portrayal of seemingly authentic and spontaneous human reactions and
behavior (cf. Wuss 1998). The forced use of handheld cameras has a similar
function for the Dogma films, which I will describe more closely later. Play and Possible Worlds The reality effect is
incorporated into an active process of film perception, for which according to J.
D. Anderson certain special characteristics apply: “The postulates here proposed are the
following: first, that from the viewer’s side, a motion picture is an illusion
(with illusion defined as a nonveridical perception); second, that the viewer
voluntarily enters into a diegetic world of a movie by means of a genetically
endowed capacity for play; and third, that the motion picture is a surrogate
for the physical world (a surrogate being an actual substitute for something
else, as distinguished from an arbitrary symbol that stands for something
else).” (1996, 161). The connection between
the surrogate character and the diegetic world of a film, which is based on
play, places the reality effect under extremely variable functional conditions.
That play is anything but an unimportant part of life is something Anderson
discovered some time ago, as he spoke of “play as cognitive practice” (1996, 115) and
particularly emphasized the elements of play involved in characters’ actions in
film. It seems sensible to expand these anthropological components and grasp
the aspect of play involved as something more fundamental and general. The
philosopher Georg Klaus characterized the activity of homo ludens in us this
way: "The human being as homo ludens engages in playing by playfully
anticipating future situations with his inner model of the external world,
i.e., he plays out possible forms of struggle. In this way is the activity of
homo ludens a form of anticipation."(1968, 9) Without play we would have
no forethought, and without the anticipation and evaluation of coming events we
would have no chance of mastering the future. Dieter Langer wrote
about the internal model: "With regard to the totality of environmental
occurrences, we look upon our knowledge of 'what is connected with what' and
'what follows after what' as the expression of a pattern of expectations of
what might be called statistical nature"(1962, 14). The images that
thereby emerge are characterized by Ulric Neisser as "derivatives of perceptual
activity" (1976, 130). "In particular, they are the anticipatory phases of that activity,
schemata that the perceiver has detached from the perceptual cycle for other
purposes" (130). Following Neisser, "Images are not reproductions or
copies of earlier percepts, because perceiving is not a matter of having
percepts in the first place. Images are not pictures in the head, but plans for
obtaining information from potential environments" (131). Therefore, in
the authors opinion, "even counterfactual images are still potentially
functional anticipations" (133). That possible, as well as real, relationships can be mentally modeled is
of great importance in dealing with the real world of the future, since it is
generally different from the present. One must expect change and development in
reality, and thus it is part of rationality in the sense of survival, as
Antonio R. Damasio (1994) thinks of it, that behavior be optimized for possible
future worlds. Art is useful here, since the viewers not only remember their experiences,
but are also able to vary the schema they have learned. Jurij Lotman, who
refused the view that play and cognition are activities opposing each other,
originates the hypothesis on artworks as art models: "Art models represent
a unique synthesis between the scientific model and the play model by
organizing intellect and behavior at the same time" (1967, 145). In regard
to its semantical function the play effect of art models is highly relevant:
"The mechanism of the play effect doesn't rest on a rigid simultaneous
coexistence of different meanings but on the permanent consciousness that also
other meanings are possible than those which one just realized. The play effect
consists in the fact that different meanings of an element don't remain rigid
side by side, but keep oscillating" (141). This makes clear how close the
processes of aesthetic understanding are connected with intuition. William
James, who considered intuition to be of great importance, believed that “As
much as a third of our psychological life is made up of these sudden, early
outlooks on thoughts that are not yet clearly perceptible” (1950, 253). Art
activates and trains the capacity to grasp new cognitive structures as a whole
in an emotional or intuitive, playful way. Strictly speaking, it plays with
different systems of preferences and evaluates phenomena according to different
values. In this way, various systems of values can prove their usefulness for
possible future worlds. The concept of possible worlds seems quite useful to me. I am borrowing
it from Umberto Eco (1987), who dealt with the question of how readers
actively work with the text to make predictions about how the story will go on. The possible worlds of
film can be constructed in quite different ways. They can be very similar to
the world we inhabit in everyday life, or they can be an obvious fiction or
fantasy very far removed from it. As the history of cinema shows, extremely
different forms have developed, including many that worked only during a short
period as well as others that functioned for a long time. Both the similarity
to real life and the difference from it can produce meaning and aesthetic
effects equally well. Bazin wrote: “The
guiding myth, then, inspiring the invention of cinema ... is a re-creation of
the world in its own image” (qtd. in Currie 1995, 79). Film is able to link its
fictions and fantasies - its possible worlds - to the processes of sensory
perception so well because it does not just produce representations of reality,
but also simulates the natural processes of perception by utilizing many of the
of the functions of our perceptual mechanisms. As Gibson convincingly
explained, this strategy is aimed at a complex way of grasping the world. According to Gibson,
the five sensory systems (seeing, hearing, touching, smelling, and tasting)
correspond to “five different forms of attention directed at the exterior
world. Their functions overlap one another, and they are all more or less
subordinated to a general system of orientation” (1982, 257). They are arranged
asymmetrically and thus can access the world together, whereby they also
regulate and correct each other (I may be able to hear something I cannot see
or vice versa). Since cinema does not activate the whole sensory system, different
conditions apply to the system of orientation in this case. The activities of
the perceptual system shift in order to compensate for what is lacking. This
additionally activates our processing of certain stimuli, and thus also seems
to make it easier to apprehend the possible worlds. The processing of
information by certain systems - in this case the optical and acoustic ones -
as well as the basic regulatory strategy remain the same, but the interaction
between the systems is reorganized. That makes it possible to construct
possible worlds with new rules of probability without having them lose
plausibility. At the same time, the viewer’s active contribution to this
process often leads to the impression of extremely intense sensations. If the new rules of
probability in the possible world of the film, which may well be totally
improbable in the real world, are set up and prove to function in the story,
then it is easy for the viewer to accept further steps in the same direction.
He or she accepts the possible world as a playful variant of the real. He or she can accept
the unbelievable turns of plot in Breaking the Waves, when the
protagonist comes to believe that she could do her paraplegic lover good by
looking for sexual adventures and later telling him all about them, something
that even seems to be blessed by God at the end, as the bells toll in heaven
during Bess’s burial at sea. In the same way, the
viewer accepts the unbelievable situation in The Celebration, in which
not only the patriarch’s children give up their opportunism and tell the truth
that no one wants to hear, but even the servants hide all the keys so that the
guests are forced to stay to the end of this experiment with the truth. And in the end the
viewers probably even accept the offensive conduct of the intellectuals in von
Trier’s film The Idiots, who imitate the mentally retarded and at first
enjoy the shock. Of course, in each
individual case this acceptance always has to do with the extent to which the
viewers are able to follow the narration and genre of these films, since the
possible worlds of the films are largely legitimated and stabilized by
narrative and genre structures. The Possible Worlds of the Dogma Films and the
Reality Effect
Narration and genre
mold the possible worlds of the movies particularly in that they shape their
macrostructures. Films with classical narrative structures, for example plots
arranged along a conceptualized causal chain or the kind of stereotypical plots
known as canonical stories, evoke rigid patterns of expectations in the
viewers. The use of genres, which set up stabile connections between a complex
form and certain intended effects, is similar. Of course, any
cinematic form, character, configuration of conflicts, image, or style of editing
can become a stereotyped structure, whereby the concept of stereotype is
neutral and by no means pejorative, since according to the model I sketched
earlier, all it means is that a certain form can build upon a set of relatively
fixed expectations in the viewer. Genres rest on very complex, higher-degree
relationships and create stereotypes of a second or higher order, which often
encompass the elementary forms (cf. Wuss 1993, 313ff). Arising out of a
cultural and historical process, they serve to standardize and diversify
aesthetic devices and their effects. Theories of genre are thus something of a
land registry for possible worlds. Nowadays, their typologies are even
instrumentalized in everyday life, in video shops, where the stock is
classified according to the expectations of various target groups. Within the
macrostructures dominated by genres, reality effects, in so far as they exist
at all, are given the status of microstructures. They are often hardly
noticeable and become negligible in the whole experience. However, reality
effects can gain a considerable value of their own in those cases in which
neither a plot structure nor a genre exists. The same applies to documentary
styles like cinéma vérité or the American Direct Cinema, to documentary styles
of fiction film like Italian neo-realism, the Western European cinéma du
comportement (e.g. Antonioni, Rohmer, or Rivette), British Free Cinema, or the
Eastern European documentary style of the 60’s. Just as Antonioni could portray the "disease of emotions" of
his protagonists, the Documentary Style in Eastern Europe exhibited subtle
moments of conflict and contradiction in the behavior of characters influenced
by the social problems of the so-called socialist society. Naturally these styles
vary in regard to the shape of particular components, but the conditions for
the occurrence of the reality effect remain similar. In each case, they aim at
homogeneous relationships to the - possibly existing - narrational structures
or the first signs of genre forms in the
filmic macrostructures; they search for a successive development from the real
to the possible world. The Dogma ’95 manifesto
seems at first glance to want to follow this tradition, but closer examination
reveals that while the films do in some ways use documentary devices and are
not truly genre films, they do have a stable macrostructure, which is anchored in stereotypes of genre and
narration. That represents a clear difference from earlier films using the
reality effect: stimuli resulting from a salient macrostructure can now enter
into new forms of interaction with the reality effects resulting from the
microstructure. Von Trier’s Breaking the Waves must be viewed as a genre mix, a hybrid form
made up of fairy tale, parable, and melodrama and structured in blocks
according to epic form. It is rumored that in
the beginning the film was conceived to be an early fairy tale experience of
the director. In Gold Heart a little girl gives away all she possesses, but
finally is rewarded for her compassion with stars falling from the heavens as
golden coins. The film treats the well known fairy tale motif like the ancient
Greek dramaturgists their myths; this motif becomes a narrational stereotype.
In the end of the film a miracle is needed to do the girl justice. The central
event has the function of a parable, i.e., it can be transformed into sentence
or maxim. Indeed, in an early phase of screenwriting the story was titled:
"Amor omnia" - "Love is everything". The paradigm of the
melodramatic approach originates out of the Romantic literature of the 19th
century, particularly the emotional dramas of the Bronte sisters, and out of
Douglas Sirk's lofty film melodramas of the fifties (cf. Björkman 1996, 4). The
flow of the melodramatic action is interrupted by panorama-like landscapes in
the style of Turner, which - although cinematic shots - have a postcard-like effect. They are
underlaid by well known music out of the early 1970s (from David Bowie to Elton
John). Per Kirkeby, who created these sequences, told about their
function:"...fundamentally it was perfectly obvious that they were
intended as the antithesis of the palpitation intrusion of the other images
into the propistic intimacy of the film" (Kirkeby 1996, 12). Corresponding plot stereotypes
are used to organize the story. They build up expectations that from the
beginning go in divergent ways and seek mediations, thus leading to a certain
activation of the viewer, who searches for fitting genre patterns and tries to
discover perceptual invariants of certain forms of behavior that suddenly
become conscious when they are stylized into a reality effect. This creates a
certain feeling of unrest, which is reinforced by the cinematic images. The Celebration also
tends toward a genre mix. Strangely enough, at first the film’s video aesthetic
awakens genre expectations well known from family soaps in TV. However, it soon
becomes clear that the film is rooted more in the tradition of the Scandinavian
social drama, which rarely paid so much attention to Aristotle’s three unities,
but was generally a family drama and also often approached melodrama quite
closely. A parable also seems to take shape in the background, in the theme of
socially accepted mechanisms of (psychological) repression, since child
molestation is not really the theme of the film, even if it does play a central
role in the plot. Instead, the director uses this motif, and the stereotypes
associated with it, to intentionally emotionalize the story. Further
stereotypes also stabilize the film’s macrostructure. The ritual of the
birthday celebration is one of these. It gives the plot an extremely rigid
structure and at the same time shows that this form cannot be upheld, because
the usual family relationships have gotten out of control. The characters
appear at first to be standardized types, but at times they break out of their
stereotyped behavior and exhibit spontaneous behavior that seems remarkably
authentic. The borderline syndrome
of society becomes most clearly evident in The Idiots. The action takes place
on two separate levels. Karen, a young, working class woman sees how a group of
middle class intellectuals pretend to be mentally handicapped. This behavior at
once fascinates and repulses her. She decides to remain with the group, but
stays in the background until in the end she takes on a stance of protest
against her rigid and conventional family. Parallel to this story, the film
confronts the viewer with six apparently “documentary” interviews, in which the
members of the group look back on this strange experiment and explain their
personal relationships to it. The film’s macrostructure thus does not seem to
offer a real plot or a clear use of multiple genres. Still, it is based on
recycling previous forms and thus on a process of cinematic and cultural
stereotyping. A parable seems to form
the center of the film, insofar as the characters do not just dissociate
themselves from the normal way of life in their scandalous experiment, but also
recognize that their provocations are just as flawed as the conventional
attitudes in society. In as much as it paints a group portrait, the film hooks
up to the tradition of the Scandinavian social drama. In a certain way, the
film also shows resemblance to comedy or farce, since it keeps to a fiction
that one can equally well interpret as morally perverse or as a carnivalesque
act of violence. The ambivalent forms, individually and in their interaction,
then make the story appear to be artificial and intentionally alienating, but also
hinder attempts to grasp it intellectually, since the action remains too
enigmatic to allow it to be understood rationally or judged morally. Despite the postmodern
denial of responsibility in the film as a whole, there are also exact
observations of human behavior that appear to be highly authentic, particularly
when subtle spontaneous reactions are captured in the cycle of perception.
Perhaps it is characteristic of all three films and the Dogma style as a whole
that they create a semantic conflict between the familiar course of events in
the macrostructure and the fine nuances of behavior shown in minimal character
actions. The Russian Formalists might have found the films to be excellent
examples of how "ostranenie" comes to be. With that term, they referred
to the alienation or defamiliarization effect, which is produced by
"difference qualities" and can break open automatized forms of
perception to create new meaning (Shklovsky 1988, 13ff., 31). Camera Work and Orienting Reactions
The Dogma films differ
noticeably from other films in their cinematic images and editing and thus lead
to visual "difference qualities" with a special mode of
"ostranenie". The immediate and individual expressions that involve
the viewer in the characters of Breaking the Waves are not created
just by the acting and a specific form of dramaturgy, but also by a specific
form of camera work. The constantly moving handheld camera in CinemaScope
format follows the protagonist in a setting that allows it the freedom to move
in a 360° range. Frequently using close-ups, it attentively follows the action
and adjusts its rhythms to it. It follows the action in a way that the
cinematographer Robby Müller referred to as “a search for a naive way of
seeing, for an uninhibited way of filming” (1996, 5, 23). Certain conditions
were created for this attitude. After the actors had rehearsed for weeks in
advance of filming and the cinematographer and camera operators had become very
familiar with the script and the setting, the scenes were often filmed in a way
such that the camera team did not know the exact arrangement in advance (von
Trier had already worked this way in filming Kingdom). They walked
onto the set without final instructions as to what exactly would happen during
the scene and attempted to orient themselves to the action as it happened. They
received no further instructions from the director and had to just “shoot away”
(ibid.). The camera team spoke of “random shooting” (Oppenheimer/Williams 1996,
19). Surprised by the course of events, the crew often was not able to frame
their shots “properly” or compose the images. There were even a number of
unfocused shots. The spontaneous camera action gave the images a documentary
quality and made many of them quite rough. Von Trier was very much interested
in producing this effect and is supposed to have put up a cardboard sign on the
video monitor with the instruction, “Make Faults!”. The actors had to play
through whole scenes without interruptions, and without knowing when exactly the
camera was shooting. In this way, spontaneous reactions were generated by the
long rehearsal processes as well as the uncertainties of actual shooting. This way of shooting
visually transmits the camera team’s search for orientation to the viewer. When
the film is shown in the cinema, this effect is amplified into an orienting
reaction. The orientating
reaction, which Pavlov called the “What-is-that reflex,” is in psychological
terms the organism’s reaction to new or unfamiliar stimuli or to insufficient
data to allow it to recognize an object. It is independent of the stimulus and
thus can be induced by varying sensory impulses. Following the studies of
Sokolov (1960, 1963), we know that primarily low to mid-intensity stimuli
induce such reactions and that they increase the organism’s receptivity for
stimuli. Therefore, they can be viewed as a specific component of the
activation of the organisms (cf. Clauss 1976, 377). That orientation
reactions lead to increased psychological activation applies to film reception,
too. While the camera work in Breaking the Waves attempted to
present recognizable objects and to present the decisive events of the
psychologically complex story in close-ups, the spectator found him or herself
confronted with the unfamiliar stimuli of a story filmed in a way that - quite
the opposite of mainstream cinema - seemed quite uncertain and rarely allowed
reliable prognoses about the coming plot development. Breaking the Waves brings
together the emotional unrest of the protagonist, the agitation produced in the
viewer by the reality effect and the moments of insight it leads to with the
visual turbulence caused by the camera’s attempts to find an orientation, which
again provoke orientating reactions in the viewer. For the other two
films, different technical conditions applied, but similar orientation
reactions were produced in the audience. Furthermore, a similar interaction is
to be found among the conflict-laden story events, vibrant reality effects, and
the orientation reactions caused by the camera in these films. The Celebration as well
as The
Idiots are shot with the handheld camera on Video (Sony VX 1000) for a
projection on Academy 35 Format. The action radius of the camera also allows it
to move in a 360 range; original sets that give the impression of natural
lighting are used, and the spontaneous reactions in the affective situations of
the protagonists are taken over from the set as directly as possible. Thus, they lead to
exact observation of conflict-laden patterns of behavior, which are at once
highly relevant to the story and are charged with reality effects. They are
also accompanied by orientation reactions and psycho-physiological activity.
The protagonists’ search for functioning forms of behavior are thus linked to
uncertainty at the perceptual level, induced by disturbances in the ordinary
perception of events and the orienting reactions this leads to. Models of the reality
effect and of hypotheses for the orientation reaction could be extended by
empirical research, thus leading to evidence for both on the
psycho-physiological level, and marking a first step toward an analysis of the
phenomenon for a psychology of cinema. Monika Suckfüll (1997, 2000) was
recently able to gain empirical evidence for the unconscious reception of
narrative structures at the level of perceptual invariants by measuring
significant changes in heart frequency. It would be useful to investigate the
related invariant structures which lead to the reality effect in the same way. An analogous research
design could perhaps be used to test components of orienting reactions at the
same time, using aspects of film images as a point of departure. Separate tests
could be applied, which have already proved to be relevant indicators of orientation
reactions, for example autonomous reactions such as increased heart frequency,
galvanic reactions of the skin, contraction of peripheral blood vessels, and
widening of the cranial arteries. EEG reactions such as the blocking of alpha
waves, reactions of the sensory organs such as widening of the pupils, or motor
reactions including head and eye movement could also be measured. Presumably,
measurements of this sort would correlate significantly with changes in heart
rhythm. In this way, the
cognitive approach builds a bridge between theoretical film analysis and
empirical psycho-physiological research. Even though the path leading from
these experiments to a deeper knowledge in the psychology of cinematic impacts
is a long one, the three-leveled cognitive model of filmic structures gives a
chance for systematic differentiation of subtle moments of impact such as the
reality effect. Thereby it is plausible that the reality effect can generally
occur when analogic structural relationships are repeatedly observed by the
viewer and lead up to a transition from the unconscious perception to a
conscious viewing, to a conceptionalization of the shaped things. Whereas in
earlier years, these reality effects worked in episodic or, plotless, film
stories, in which the effects themselves became narrational topics, nowadays
they are more and more integrated into a macrostructure that uses narrational
stereotypes, often combining several genre stereotypes. The contradiction
between stereotypes in the filmic macrostructures and the perceptual
invariances in the microstructure of the Dogma 95' films comes to a head in the
extraordinary visual form which provokes orienting reactions that intensify the
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